Welcome
As a game developer, I specialize in creating engaging gaming experiences and development tools for Unity and Unreal Engine. I develop unique games and innovative plugins that help fellow developers bring their creative visions to life, with a focus on accessibility and enjoyable gameplay.
Games
Fun, exciting, satisfying, rewarding and pleasing games you will ever find!
Tools
The tools are crafted for developers, focusing on performance, efficiency, and creative freedom.
Animecs
Link to Unity Asset Store
High-performance GPU animation system for DOTS. Bake Mecanim to ECS. Animate thousands of characters with state machines and blend trees.
Technical highlights:
Mecanim to DOTS conversion via baking
GPU compute shader skinning for deformation
State machine with parameter-driven transitions
Blend trees: 1D, 2D Directional, 2D Cartesian, Direct
Automatic LOD with temporal frame distribution
Blend shape support (baked and runtime)
Animation events with frame-accurate detection
Burst-compiled systems for all animation logic
Shared bone blob assets for memory efficiency
Zero runtime allocations with blob asset architecture
Full runtime control API (Burst-compatible)
Debug visualization for development
Traffic Engine
Link to Unity Asset Store
High-performance DOTS-based vehicle simulation plugin with physics-based movement, AI traffic behavior, and LaneGraph integration for realistic traffic systems in Unity.
Technical highlights:
Vehicle Physics (real suspension, tire physics, steering)
Standard Traffic AI that actually plans ahead (gap detection, predictive curve speeds)
Obstacle avoidance with emergency braking and recovery behaviors
Different vehicle responses for various obstacle types (debris, slopes, speed bumps)
Dynamic merge behavior with intelligent gap detection and timing
Advanced lane-changing with turn signals and smooth transitions
Vehicle lights system with brake lights, turn signals, and automatic headlights
LaneGraph integration for complex road networks and lane data
DOTS architecture with Burst compilation for parallel processing
LaneGraph
- Link to Unity Asset Store
A lightweight lane-based navigation system for Unity that enables developers to create complex road networks with different lane types, intersections, and transitions. Perfect for any project requiring sophisticated path creation and AI navigation.
Key Features:
Lane-based pathfinding
Support for different lane types and directions
Intersections with customizable connections
Lane transitions (merges and splits)
Traffic signal control
Optimized spatial queries
A* pathfinding for efficient route calculation
Visual editor tools for road network design
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